Bar graph added.

This commit is contained in:
prabhatdev
2020-07-28 00:48:25 +05:30
parent d0a6e2667d
commit 194b41124d
3468 changed files with 640611 additions and 169 deletions

178
node_modules/vega-scenegraph/src/Bounds.js generated vendored Normal file
View File

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export default function Bounds(b) {
this.clear();
if (b) this.union(b);
}
var prototype = Bounds.prototype;
prototype.clone = function() {
return new Bounds(this);
};
prototype.clear = function() {
this.x1 = +Number.MAX_VALUE;
this.y1 = +Number.MAX_VALUE;
this.x2 = -Number.MAX_VALUE;
this.y2 = -Number.MAX_VALUE;
return this;
};
prototype.empty = function() {
return (
this.x1 === +Number.MAX_VALUE &&
this.y1 === +Number.MAX_VALUE &&
this.x2 === -Number.MAX_VALUE &&
this.y2 === -Number.MAX_VALUE
);
};
prototype.equals = function(b) {
return (
this.x1 === b.x1 &&
this.y1 === b.y1 &&
this.x2 === b.x2 &&
this.y2 === b.y2
);
};
prototype.set = function(x1, y1, x2, y2) {
if (x2 < x1) {
this.x2 = x1;
this.x1 = x2;
} else {
this.x1 = x1;
this.x2 = x2;
}
if (y2 < y1) {
this.y2 = y1;
this.y1 = y2;
} else {
this.y1 = y1;
this.y2 = y2;
}
return this;
};
prototype.add = function(x, y) {
if (x < this.x1) this.x1 = x;
if (y < this.y1) this.y1 = y;
if (x > this.x2) this.x2 = x;
if (y > this.y2) this.y2 = y;
return this;
};
prototype.expand = function(d) {
this.x1 -= d;
this.y1 -= d;
this.x2 += d;
this.y2 += d;
return this;
};
prototype.round = function() {
this.x1 = Math.floor(this.x1);
this.y1 = Math.floor(this.y1);
this.x2 = Math.ceil(this.x2);
this.y2 = Math.ceil(this.y2);
return this;
};
prototype.scale = function(s) {
this.x1 *= s;
this.y1 *= s;
this.x2 *= s;
this.y2 *= s;
return this;
};
prototype.translate = function(dx, dy) {
this.x1 += dx;
this.x2 += dx;
this.y1 += dy;
this.y2 += dy;
return this;
};
prototype.rotate = function(angle, x, y) {
const p = this.rotatedPoints(angle, x, y);
return this.clear()
.add(p[0], p[1])
.add(p[2], p[3])
.add(p[4], p[5])
.add(p[6], p[7]);
};
prototype.rotatedPoints = function(angle, x, y) {
var {x1, y1, x2, y2} = this,
cos = Math.cos(angle),
sin = Math.sin(angle),
cx = x - x*cos + y*sin,
cy = y - x*sin - y*cos;
return [
cos*x1 - sin*y1 + cx, sin*x1 + cos*y1 + cy,
cos*x1 - sin*y2 + cx, sin*x1 + cos*y2 + cy,
cos*x2 - sin*y1 + cx, sin*x2 + cos*y1 + cy,
cos*x2 - sin*y2 + cx, sin*x2 + cos*y2 + cy
];
};
prototype.union = function(b) {
if (b.x1 < this.x1) this.x1 = b.x1;
if (b.y1 < this.y1) this.y1 = b.y1;
if (b.x2 > this.x2) this.x2 = b.x2;
if (b.y2 > this.y2) this.y2 = b.y2;
return this;
};
prototype.intersect = function(b) {
if (b.x1 > this.x1) this.x1 = b.x1;
if (b.y1 > this.y1) this.y1 = b.y1;
if (b.x2 < this.x2) this.x2 = b.x2;
if (b.y2 < this.y2) this.y2 = b.y2;
return this;
};
prototype.encloses = function(b) {
return b && (
this.x1 <= b.x1 &&
this.x2 >= b.x2 &&
this.y1 <= b.y1 &&
this.y2 >= b.y2
);
};
prototype.alignsWith = function(b) {
return b && (
this.x1 == b.x1 ||
this.x2 == b.x2 ||
this.y1 == b.y1 ||
this.y2 == b.y2
);
};
prototype.intersects = function(b) {
return b && !(
this.x2 < b.x1 ||
this.x1 > b.x2 ||
this.y2 < b.y1 ||
this.y1 > b.y2
);
};
prototype.contains = function(x, y) {
return !(
x < this.x1 ||
x > this.x2 ||
y < this.y1 ||
y > this.y2
);
};
prototype.width = function() {
return this.x2 - this.x1;
};
prototype.height = function() {
return this.y2 - this.y1;
};